Sunday, 15 February 2009

A-part3 The outline of face

From this blog I will create the rest of face continually, but the same principle that is the eyes and mouth are most important, so I will always keep creating basic them.

1. Firstly I will go on start with the most part of the face, eyes. Select the whole edges around the eye. And push the shift to clone a new bigger edge.

There will be two points on the corner of eye, so it needs to be welded like before.
After that, go to vertex level to modify these new points, especially the corner of the eyes.
Move forward the points on the first of eyes edge to make the shape of the eyelid.

Next, it is time to close the first eye circle, on the vertex level to cut 3 lines to close the circle, and be careful the shape should be same to the eyes.




Normally there are several lines loop around mouth and eyes, in order to making that I cut another two lines.

Right click and Remove the useless line, and modify the two new points.

2. Secondly, go to the mouth part to create the parts around the mouth, create the second mouth second like creating the eyes.

Weld the both points on the corner. Adjust all the points on the vertex level.

Clone a new edge based the edge on the second mouth circle. Target weld two new points to the points on the corner of nose for creating a new area between mouth and nose. This part will be the basic of the ditch between nose and mouth.

Cut a new edge to close the first mouth circle.

Right click and Remove the useless line and adjust the points around area.

3. New I am going to create the part between eye and mouth, go back to the eye part,
Cut three edges on the outside corner of eye. Remove the third just keep the points. Adjust the positions of those new points.

Cut a new edge on the nose and target weld the two points between eye and nose.
By now I need to take time to adjust all the points around the eyes on different views.

4. Clone the underneath edge of the second eye circle and upper edge of the third mouth circle to create the parts of the upper mouth and down the eye.

Close the area between them, cut a new line if there is not enough line to connect,and keep adjust all the vertexes during this time.

Move the outside points to backward, here is the cheek. Some thin people is deeper
Here, fat people may be raised.

Nest step is a special connective part, drag the edge by pushing the shift button, and go to vertex level to target weld upper point to underneath eye part.

Build next part by the same way.

5. Close the chin part, firstly drag and close the part around the corner of the mouth like last step.

And then repeat it from the bottom of chin as well.

Go to Border level and close the last cap with Cap.

Drag and clone the last edge, target weld with the old points on this circle.

Take time to adjust all the points on the chin.

At last drag and clone an edge to close a cap between eye and forehead.
By now the outline of face is completed.

A-part 2 Nose and Mouth

Next step I will carry on the nose and mouth parts together, because the nose is quite simply part.

1. Nose
Go to the edge level and select all the edges belong to the nose, and drag them to the right by push the shift button.


Go to vertex level and move those new points backward. Here comes out two new points, target weld them to the main outline of head.


Cut two lines on the nose to build the basic shape, one is from the eye to the highest bone of nose.drag this line to the front. Other one is to build the part around the nostril. Drag this line to the backward.

at last, adjust all the vertexes on the nose part.

2. Mouth
Go to the edge level and select the edges on the mouth and oral cavity part, and drag them to the left by pushing the shift key, repeat three times to create the width of mouth, and move the new edge a little bit to backward when it is cloned each time, in order to creating the arc of the mouth. I will adjust this part all the time when I create the mouth.

Modify the upper lip on the vertex level, and make the connection at philtrum and mouth.

Do the same things to the other lip, and adjust all the points to the appropriate position. Latter I will fallow a photo to modify the mouth carefully.

human mouth is usually very rich, so next I am going to add two lines for each of lips between both of them. Select one edge under the upper lip and go to click ring to select all the edge on this level, and then connect them, do it on the other lip as well. Make both line close to each other to close the mouth, but do not close the mouth.

Select the upper edge of oral cavity and drag it out by pushing the shift key. Target weld these two points to other point which on the other corner. Here I am closing the cavity right now.

Drag the edge on the corner of mouth and clone a new edge, and then target weld to the two points on the outside.

Target weld the last point with the point on the under lip

Now, go to vertex level and adjust all the points.

Draw a plant and upload my photo, modify again by comparing with the shape of my mouth.

Monday, 2 February 2009

Method A-part1 The outline of head and eyes

From today I am going to start building a head with 3d max, on this blog I am going to record the process building the basic outline of head and eyes part. in my opinion there are two parts are very important in head modelling,they are eyes and mouth part,so at beginning I just draw the basic outline for them, and I will adjust them in detail during the latter blog.
THE OUTLINE OF HEAD
At first, open the 3D max and set the units as millimeter. Go to shapes path and choose line object to draw a basic outline in the left view, and it will be much easier if following a real left side image of head. But I won’t do that this time, because I going to use it as the basic of some new characters later. Here I am creating a oral cavity for building a character with a big smile in the furture, at last, modify all the point to appropriate position after closing spline.
In this process the points on eyes and mouth part have to be very careful, otherwise there will be a big trouble in future.for exampe,there should be 3 point on the eyes parts, because there are two eyelids.


Extrude this outline, and give an approximate width value, I set amount 1mm.
I will do most of steps in the perspective view,so it has better make the window clear and easy to see.right click the Perspective and check the Edged Face,and uncheck the Show Grid
Covert it to Eidtable poly,by now there a basic shape on which all the other parts will be built .
THE EYES



The main methods that I am going to use to create the whole facial features are shift +move and Target Weld. So I will create the eyes with those methods first.

Firstly, select the eyes part from the outline of head. Pick the two edges and move them to the right by pushing the shift button by twice. Here I got some new polygons, which are the parts between eyes and nose. This part will control the depth of eyes, which is different for different areas people, for example, English is much deeper than Chinese. depend on waht kinds of people you want to build.

Go to vertex level and move them backward to get the depth of eyes.And then modify their positions.


Select the upper edge to move by pushing the shift button to create the upper eyelid, and repeat four times, and then adjust the all the new vertexes’ position on the vertex level. For making the eyes more realistic the corner of eye will be built by bilateral structure, so I will cut two lines on those two parts.

Adjust all the points to make the ball shape on the vertex level, because there will be eye ball inside, it should be the upper edge is a little bit ahead than the other one.



Create the underside eyelid by the same way. clone the edge three times, at last, target weld the last two points with the upper eyelid.
By now, I got a whole eye circle. go to vertex level and adjust the whole points on the Perspective view very carefully, and imagine there is a ball behind these eyelids when adjusting them.


because this is just leftside of the head, so I will clone the whole object along the x axis as the right side head, but a important thing is this has to be instance clone, so I just need to create on one side during the next time.