Remember the area I left for the ear, go to start from there, first cut two lines to create the basic outline of the ear. This time I will use the picture of my ear to create the detail of ear.
Go to the polygon level and select all polygons on the ear area, extrude them.
Target weld the front two points with the head part, so here we got the ear lean from front to the back.
Cut a line on this lean, the thickness of ear is coming out from the head now.
Connect a line between all lines on this thickness, with the Ring.
Scale the new circle line smaller, and then adjust all lines.
Cut a line on the ear area, this line I will build a bump on the top of the ear hole.
Select all polygons on top the ear, and click the inset tool to create a room inside the ear.
Cut another line on the right top of ear
Go to vertex level and choose the points that are made by the line crossing with the ear, and move them to the right top.
Cut a line in the middle of the ear, and here we got the area with the line we cut before.
Extrude it.
ajust the points on this bump.
Cut one more line below this bump. And there is a new area like a square, bevel it inside the head to get the ear hole.
And extrude the lift polygon on the outside of the hole. There we cerate a bump on the outside of the ear hole.
Remove the line on the ear, sometime the line is a little bit mass, just remove it.
And then cut a new line, to create the shape of back of ear.
Cut the last line on the ear behind the ear hole.
Extrude this new area.
Now I finished building all the basic lines on the ear, the last step is to go to the vertex level, and adjust all the vertexes fallow the picture.
Go to TurboSmooth to check the shape of the ear.
Sunday, 8 March 2009
Saturday, 21 February 2009
A- part5 Closed the entire head
Now it is the time finished the rest of the head, it will be easier then the face part because there is not too many polygon on them.
Drag the first three edges on the eyebrow to the top, and target weld the first two new points to the point forehead.
Drag the two edges to the lift and target weld it to the part I just made.
Repeat the last process again.
And move the outside the whole edge down.
Targets weld the two points together on the top of head.
Drag the rest two edges of the eyebrow to the top, target weld the first point to the first forehead line, and the second points to the second line.
Select the rest edges of head, and then drag and clone them.
Targets weld them with the forehead part I just made.
Targets weld some of the points, so reduce the polygons which do not effect to the shape of the head.
Go to the polygon and select the piece of triangle polygon before the new polygon I just made. It is will be easier way to delete it and create a new square polygon here than weld them.
Drag and clone the edges that around the ear area to the back, and target weld it with the upper point.
Drag again the new edges and Target Weld them to the back of the head part.
Here I got the outline of ear area, and adjust the point on this area, because I will create an ear on this area, it’d better make them on correct positions.
Adjust the point which did not connect with the back of the head to the front.
.
Cut a new line from this point to the top.
Clone all the edges on the top of this part and drag them to the top, target weld them with the top of the head part.
There will be a point can not be connected, just cut a new line to weld this point.
Adjust the edges on the left side of head, and make sure they go alone a circle.
Neck
Before the whole left side of then head I have to create the neck part first to fix the position of the part between head and head.
So quickslice two edges on the front and back neck part around the Adam's apple part,
And then clone and target weld these two parts of neck,
With the connect tool to divide the new part into 6 parts, and there will be three points connecting to the head. Go to vertex level and pull all the point to the left on the front view to create the basic shape of the neck.
Last part of closing
Now go back to the head part and drag the rest part below the ear area. Target Weld them to the back side like the picture below.
Drag and clone all the edges to the top side, but here is not enough points to connect like the top head as well. So cut a line again.
Do the same thing on the neck. By now there is just one triangle hole left. So close it with cap on the border level.
At last, cut some edges to make the natural connection.
By now the basic shape of head was completed, go to the modify list and find the TurboMooth, and then try to find out the point that I miss to weld.
Left side of head
Beginning from one side of the face, and drag and clone the whole edge to the backward, move them to the right, and target weld with the eyebrow part, and adjust the new points on the vertex level.
pull the points on the forehead to the lift, there will be a corner where I will create a corner of eyebrow.Drag the first three edges on the eyebrow to the top, and target weld the first two new points to the point forehead.
Drag the two edges to the lift and target weld it to the part I just made.
Repeat the last process again.
And move the outside the whole edge down.
Targets weld the two points together on the top of head.
Drag the rest two edges of the eyebrow to the top, target weld the first point to the first forehead line, and the second points to the second line.
Select the rest edges of head, and then drag and clone them.
Targets weld them with the forehead part I just made.
Targets weld some of the points, so reduce the polygons which do not effect to the shape of the head.
Now clone the edges on the top of left side of the head and drag and them down.
Go to the polygon and select the piece of triangle polygon before the new polygon I just made. It is will be easier way to delete it and create a new square polygon here than weld them.
Drag and clone the edges that around the ear area to the back, and target weld it with the upper point.
Drag again the new edges and Target Weld them to the back of the head part.
Here I got the outline of ear area, and adjust the point on this area, because I will create an ear on this area, it’d better make them on correct positions.
Adjust the point which did not connect with the back of the head to the front.
.
Cut a new line from this point to the top.
Clone all the edges on the top of this part and drag them to the top, target weld them with the top of the head part.
There will be a point can not be connected, just cut a new line to weld this point.
Adjust the edges on the left side of head, and make sure they go alone a circle.
Neck
Before the whole left side of then head I have to create the neck part first to fix the position of the part between head and head.
So quickslice two edges on the front and back neck part around the Adam's apple part,
And then clone and target weld these two parts of neck,
With the connect tool to divide the new part into 6 parts, and there will be three points connecting to the head. Go to vertex level and pull all the point to the left on the front view to create the basic shape of the neck.
Last part of closing
Now go back to the head part and drag the rest part below the ear area. Target Weld them to the back side like the picture below.
Drag and clone all the edges to the top side, but here is not enough points to connect like the top head as well. So cut a line again.
Do the same thing on the neck. By now there is just one triangle hole left. So close it with cap on the border level.
At last, cut some edges to make the natural connection.
By now the basic shape of head was completed, go to the modify list and find the TurboMooth, and then try to find out the point that I miss to weld.
A-part4 Detail of the face
This blog I will modify the face from the detail part to make the eye, mouth and nose better, and realistic.
Mouth
Firstly, add a new line at the outside of lips, select all the edges around the mouth with Ring and click Connect tool to build a new circle line. Adjust it on the vertex level, and drag it a little bit to the back. This line is for creating feeling of an outstanding lip.
Secondly, in order to making the mouth richer, I create a line on the lips with the same method, and then drag them to the front.
Eyes
For the eyes, I create a new circle with the same method like mouth and drag it to the back and adjust it on the vertex level.
Nose
This time I will create more detail on the nose, first cut a circle line around the nose tip, and cut another line in the middle of one side of the nose, there will be two cross points with the lines of nose tip, drag them to the right to build the shape of the wing of nose.
Cut a line connect corner of the nose with the eye.
Cut a line on the wing and bottom of nose, drag the cross point to the top to build the basic shape of the nostril.
Drag these two points to the lift to build the height of wing of the nose.
At the last drag the eyebrow and target weld the point on the forehead.
Mouth
Firstly, add a new line at the outside of lips, select all the edges around the mouth with Ring and click Connect tool to build a new circle line. Adjust it on the vertex level, and drag it a little bit to the back. This line is for creating feeling of an outstanding lip.
Secondly, in order to making the mouth richer, I create a line on the lips with the same method, and then drag them to the front.
Eyes
For the eyes, I create a new circle with the same method like mouth and drag it to the back and adjust it on the vertex level.
Nose
This time I will create more detail on the nose, first cut a circle line around the nose tip, and cut another line in the middle of one side of the nose, there will be two cross points with the lines of nose tip, drag them to the right to build the shape of the wing of nose.
Cut a line connect corner of the nose with the eye.
Cut a line on the wing and bottom of nose, drag the cross point to the top to build the basic shape of the nostril.
Drag these two points to the lift to build the height of wing of the nose.
At the last drag the eyebrow and target weld the point on the forehead.
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