Monday, 2 February 2009

My indenpendent learning module-HEAD

This blog is opened for the head modelling part in my independent learning module. I will record the process of creating a 3D head.

In my opinion, firstly human is a big part in 3D modelling and animation learning, and it usually portrays a leading role. And the head modelling is a very important and useful part for building a human role. Secondly there will be a great help for me in my other module after I learned it, for instance, the 3D character animation.

In this blog I will learn two methods to create a head, and method A is a creating method that is to build from detail to the integer, that means the head will be created the head from the outline of head, the eyes, mouth, nose and then to the whole head. This way is used to in head modelling, so I will give a particular account of it.

There is the other way I call Method B that I’ve learned on last semester for creating a scarecrow, and that way was creating a head from a box and then cut the eyes and mouth part on it, I will not add this method in this blog.



I hope I can hold the knowledge to build a head and use them in sorted of human characters.

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